SPELLBREAK - Designed game flow UX and UI art for game mode selection screens and accessibility menu settings.

Flow layouts and protoyping done in Figma, art assets made in Adobe Illustrator and Photoshop


TROVER SAVES THE UNIVERSE - Menu screen, controller diagrams, and all custom iconography. Parabolic curve and pulsating hologram effects achieved through material shaders. Handdrawn animated character turnarounds

Flow layouts and protoyping done in Figma, art assets made in Adobe Illustrator and Photoshop


PERSONAL PROJECTS