If you have made it to this super secret UI portfolio page, you and I are probably discussing the possibility of working together in the near future and I’m trying to impress you.
Enjoy this tasting menu of personal and professional UI project work!
Proof of Concept art for a research project I worked on during my time a Blizzard East. The goal was to design a World of Warcraft Fighting game in an attempt to reach new audiences with the WoW IP.
Valorant - Map Picks and Bans Flow (Official work - Not released)
Flow layouts and protoyping done in Figma, art assets made in Adobe Illustrator and Photoshop

















VALORANT - Concept Exploration for new In-game celebration VFX
PERSONAL PROJECT - Exploring UI/UX for a game concept I have been working on. UX Breakdowns included in Proof of Concept





SPELLBREAK - Designed game flow UX and UI art for game mode selection screens and accessibility menu settings.
Flow layouts and protoyping done in Figma, art assets made in Adobe Illustrator and Photoshop
TROVER SAVES THE UNIVERSE - Menu screen, controller diagrams, and all custom iconography. Parabolic curve and pulsating hologram effects achieved through material shaders. Handdrawn animated character turnarounds
Flow layouts and protoyping done in Figma, art assets made in Adobe Illustrator and Photoshop
PERSONAL PROJECTS












